<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="farmhouse" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
         <name> 
		     <en>Lapacho Farm House</en>
             <de>Lapacho Bauernhaus</de>
		     <br>Casa De Fazenda Lapacho</br>
			 <fr>Ferme Lapacho</fr>
		</name>
        <functions>
            <function>$l10n_function_farmHouse</function>
        </functions>
        <image>stores/store_farmHouse01.png</image>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <price>242000</price>
        <lifetime>1000</lifetime>
        <dailyUpkeep>107</dailyUpkeep>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>farmhouses</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>farmhouses</tab>
        </brush>
     <storeIconRendering>
            <settings cameraXRot="-4" cameraYRot="116" advancedBoundingBox="true"/>
        </storeIconRendering>
        <vertexBufferMemoryUsage>5184256</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1067008</indexBufferMemoryUsage>
        <textureMemoryUsage>9109504</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>i3d/farmHouse01.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
		<boughtWithFarmland>true</boughtWithFarmland>
    </base>


    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
        </testAreas>

        <sounds>
            <place template="medImp" pitchScale="1.2"/>
        </sounds>

    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01"/>
        </levelAreas>
       
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
        </updateAreas>
    </ai>

    <hotspots>
        <hotspot type="FARM" linkNode="0>" teleportNode="spawnPoint" adjustToGround="false"/>
    </hotspots>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart filename="i3d/farmHouse01Props.i3d" node="0" linkNode="props"/>
    </dynamicallyLoadedParts>

    <triggerMarkers>
        <triggerMarker node="sleepTriggerMarker"    filename="$data/shared/assets/marker/markerIconSleep.i3d" adjustToGround="false"/>
        <triggerMarker node="wardrobeTriggerMarker" filename="$data/shared/assets/marker/markerIconWardrobe.i3d" adjustToGround="false"/>
    </triggerMarkers>

    <animatedObjects>
        <animatedObject saveId="frontDoor_01" >
            <animation duration="2.2">
              <part node="0>13|0|0">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="0.8" rotation="0 -95 0"/>
                </part>
			 <part node="0>13|0|1">
                    <keyFrame time="0.3" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 95 0"/>
                </part>	
			</animation>
            <controls triggerNode="0>13|0|2" posAction="ACTIVATE_HANDTOOL" posText="Open_the_door" negText="Close_the_door" />
        </animatedObject>
			
		     <animatedObject saveId="frontDoor_02" >
            <animation duration="2.2">
              <part node="0>13|1|0">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 -95 0"/>
                </part>
			 <part node="0>13|1|1">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 95 0"/>
                </part>	
			</animation>
            <controls triggerNode="0>13|1|2" posAction="ACTIVATE_HANDTOOL" posText="Open_the_door" negText="Close_the_door" />
           
        </animatedObject>
		 
		 <animatedObject saveId="doorTower_03" >
            <animation duration="2.2">
              <part node="0>13|6|0">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 -95 0"/>
                </part>
			</animation>
            <controls triggerNode="0>13|6|1" posAction="ACTIVATE_HANDTOOL" posText="Open_the_door" negText="Close_the_door" />
              
       	</animatedObject>
		   
		   <animatedObject saveId="frontDoor_03" >
            <animation duration="2.2">
              <part node="0>13|7|0">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 -98 0"/>
                </part>
			 <part node="0>13|7|1">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 98 0"/>
                </part>	
			</animation>
            <controls triggerNode="0>13|7|2" posAction="ACTIVATE_HANDTOOL" posText="Open_the_door" negText="Close_the_door" />
           
        </animatedObject>
		
		  <animatedObject saveId="frontDoor_04" >
            <animation duration="2.2">
              <part node="0>13|8|0">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 -98 0"/>
                </part>
			 <part node="0>13|8|1">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 96 0"/>
                </part>	
			</animation>
            <controls triggerNode="0>13|8|2" posAction="ACTIVATE_HANDTOOL" posText="Open_the_door" negText="Close_the_door" />
           
        </animatedObject>
		
		 <animatedObject saveId="frontDoor_05" >
            <animation duration="2.2">
              <part node="0>13|9|0">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 -98 0"/>
                </part>
			 <part node="0>13|9|1">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 96 0"/>
                </part>	
			</animation>
            <controls triggerNode="0>13|9|2" posAction="ACTIVATE_HANDTOOL" posText="Open_the_door" negText="Close_the_door" />
           
        </animatedObject>
		
		<animatedObject saveId="frontDoor_06" >
            <animation duration="2.2">
              <part node="0>13|10|0">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 -98 0"/>
                </part>
			 <part node="0>13|10|1">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1" rotation="0 96 0"/>
                </part>	
			</animation>
            <controls triggerNode="0>13|10|2" posAction="ACTIVATE_HANDTOOL" posText="Open_the_door" negText="Close_the_door" />
           
        </animatedObject>
		
		 <animatedObject saveId="kitchenDoor_01" >
            <animation duration="2.2">
              <part node="0>13|2|0">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 -1.04"/>
                </part>
				<part node="0>13|2|1">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 0.965"/>
                </part>
            </animation>
            <controls triggerNode="0>13|2|2" posAction="ACTIVATE_HANDTOOL" posText="Open_Window" negText="Close_The_Window" />
           
        </animatedObject>
		
		 <animatedObject saveId="kitchenDoor_02" >
            <animation duration="2.2">
              <part node="0>13|3|0">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 -1.11"/>
                </part>
				<part node="0>13|3|1">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 1.078"/>
                </part>
            </animation>
            <controls triggerNode="0>13|3|2" posAction="ACTIVATE_HANDTOOL" posText="Open_Window" negText="Close_The_Window" />
           
        </animatedObject>
		
		 <animatedObject saveId="kitchenDoor1_01" >
            <animation duration="2.2">
              <part node="0>13|4|0">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="-1.014 0 0"/>
                </part>
			</animation>
            <controls triggerNode="0>13|4|1" posAction="ACTIVATE_HANDTOOL" posText="Open_Window" negText="Close_The_Window" />
           
        </animatedObject>
		
		 <animatedObject saveId="kitchenDoor1_02" >
            <animation duration="2.2">
              <part node="0>13|5|0">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="1.11 0 0"/>
                </part>
			</animation>
            <controls triggerNode="0>13|5|1" posAction="ACTIVATE_HANDTOOL" posText="Open_Window" negText="Close_The_Window" />
           
        </animatedObject>
		
				
    </animatedObjects>

    <farmhouse spawnNode="spawnPoint">
        <sleeping triggerNode="sleepingTrigger" cameraNode="sleepCamera"/>
    </farmhouse>

    <wardrobe triggerNode="wardrobeTrigger"/>

    <i3dMappings>
        <i3dMapping id="clearAreaStart01" node="0>0|0" />
        <i3dMapping id="clearAreaWidth01" node="0>0|0|0" />
        <i3dMapping id="clearAreaHeight01" node="0>0|0|1" />
        <i3dMapping id="levelAreaStart01" node="0>1|0" />
        <i3dMapping id="levelAreaWidth01" node="0>1|0|0" />
        <i3dMapping id="levelAreaHeight01" node="0>1|0|1" />
        <i3dMapping id="paintAreaStart01" node="0>2|0" />
        <i3dMapping id="paintAreaWidth01" node="0>2|0|0" />
        <i3dMapping id="paintAreaHeight01" node="0>2|0|1" />
        <i3dMapping id="indoorAreaStart01" node="0>3|0" />
        <i3dMapping id="indoorAreaWidth01" node="0>3|0|0" />
        <i3dMapping id="indoorAreaHeight01" node="0>3|0|1" />
        <i3dMapping id="testAreaStart01" node="0>4|0" />
        <i3dMapping id="testAreaEnd01" node="0>4|0|0" />
        <i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>5|0" />
        <i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>5|0|0" />
        <i3dMapping id="sleepTriggerMarker" node="0>7|0" />
        <i3dMapping id="spawnPoint" node="0>7|1" />
        <i3dMapping id="sleepCamera" node="0>7|2" />
        <i3dMapping id="sleepingTrigger" node="0>7|3" />
        <i3dMapping id="wardrobeTriggerMarker" node="0>8|0" />
        <i3dMapping id="wardrobeTrigger" node="0>8|1" />
        <i3dMapping id="props" node="0>9|0" />
		<i3dMapping id="frontDoor_01" node="0>13|0" />
        <i3dMapping id="frontDoor_02" node="0>13|1" />
        <i3dMapping id="kitchenDoor_01" node="0>13|2" />
        <i3dMapping id="kitchenDoor_02" node="0>13|3" />
        <i3dMapping id="kitchenDoor1_01" node="0>13|4" />
		<i3dMapping id="kitchenDoor1_02" node="0>13|5" />
        <i3dMapping id="doorTower_03" node="0>13|6" />
        <i3dMapping id="frontDoor_03" node="0>13|7" />
        <i3dMapping id="frontDoor_04" node="0>13|8" />
        <i3dMapping id="frontDoor_05" node="0>13|9" />
		<i3dMapping id="frontDoor_06" node="0>13|10" />
		
		
		
    </i3dMappings>
</placeable>
